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Playable development prototype · Separate from Unproven

Browser RPG

This Browser RPG is a work in progress and will be progressively updated as development continues. You can play the current Adventure prototype here and follow the next steps as the mechanics take shape.

Unity WebGLKeyboard requiredLocal browser savesPlaceholder art

Current state

The embedded Adventure prototype is playable, and I’ve completed it in playtesting. It includes keyboard controls and prototype systems for combat, spells, spirit companions, equipment, progression and local browser saves.

Art, story and balance are provisional as the mechanics develop. Initial work on a separate Mechanics Lab foundation is in place and awaits validation; the Adventure prototype is the build available here.

Next steps

  1. Validate the shared foundation, then build focused mechanics stations that can be reset and replayed.
  2. Refine timed combat and develop moving enemies.
  3. Develop surface swimming, ladder and vine climbing, and distinct environmental interactions for the Loritch.
  4. Develop the story and replace placeholder assets after the core mechanics prove out.

Try the adventure.

The game loads only when you choose Play. Download: about 52 MB.

A mechanics prototype

Discover the spirits.
Make the next move.

Use a desktop browser and keyboard. No touch controls are provided.

Click the canvas to focus. Use F10 to return here; Esc first closes game panels or exits fullscreen. Save through the game’s menu before unloading.

This prototype needs a desktop keyboard. You can read the controls and case study here; touch play is not supported.

Getting started

Follow the gold.

Visit the Earth entrance from the overworld. Its live objective and Quests checklist guide you through the rune, bridge, ledge, guard and reward. Complete the reward interaction to finish the shrine.

Use the Spirits menu to select one companion and equip a spell independently. The adventure’s order, powers and balance remain provisional.

Why the objectives changed →

Keyboard controls

WASD
Move relative to the camera
E
Interact with the nearby target you face; advance dialogue
J / U
Melee attack / resource-free ranged attack
I / K
Cast equipped spell / jump
Hold L
Spell wheel: A/D select, E confirms; release cancels
N
Hold for shield; press for equipped barrier trinket
Tab / Esc
Open the menu / close panels or dialogue
Arrows / Enter
Select menu tabs and rows / act
R / Enter on death
Return to the last autosave
F10
Leave game focus and return to the website controls

Your progress stays in this browser.

Tab opens the menu; use Left/Right to reach Saves, Up/Down to select a slot and Enter to save or load. Autosave and two manual slots are separate. Death restores the last autosave.

Use this same browser profile and address, including its port, when returning. Saves are not cloud backups. Private browsing, cleared site data or a future hosting address can lose access to them. Unloading releases the game without deleting saved progress.